Sunday, August 23, 2015


There appears to have been some confusion regarding some details on the engine and the project itself, so this post's more for answering some recent questions than an update on the progress of development (which, in all honesty remains mostly stagnant on the account that Geobox itself has not been distributed for use).

Affiliation with Geobox:
Geobox was not created to be used in Beneath the Surface. In fact, Geobox's original development predates the conceptualization stage of BTS by over a year.
Our project just so happens to use Geobox as an engine, but the connection should not be stretched beyond that.
Geobox is not "the Beneath the Surface engine", it's its own thing, used in other projects and games aside from this.

Story Details:
Any details regarding plot information are not concrete or final, as the script goes through reworks frequently. As such, locations, plot elements and even characters are not necessarily represented in the way they may appear in-game.

Demos/Tech Demos?
At the current point in time an actual demo release seems like a distant possibility, an unforunate contrast to how hopeful it seemed at multiple points thoughout the development history. That was of course, before we ended up switching engines.
The closest thing you're getting to a tech demo is the old single room-area with the GM engine, and given permission, a possible release of the Geobox tech demo, which has been showcased in small video incriments on the Cave Story Tribute Site Forums.
(I can't stress this enough, the Geobox tech demo has nothing at all to do with BTS)

Updating on this blog's become increasingly difficult, considering every member of the development team has their own personal priorities, in most cases, education or a job, and as a result, we end up with less of anything substantial to show here.

I apologize for how uneventful this all is.

Sunday, March 15, 2015


For those that have been following progress for a while now it's easy to assume this has been stagnating for a while and if I'm going to be as honest as possible, it really has.

January presented difficulties in the form of a complete harddrive failure on my end, and some technitians inability to recover anything from it, so unfortunately that sets us back quite a bit for some sprites that were being made, though I'm not about to lose sleep over it- it wasn't too much and recreating them should be too much of a problem.

February marked the start of some new artwork available, mainly in the form of some portraits some in progress and a couple finished, showcased here by a close look at General Nakamura himself, looking as gruff as ever. Artwork is by the talented Pomfy as always, and we'll be looking forward to having more work submitted in the future.

The wiki for Beta/Fulffball's GeoBox engine has recently been launched for anyone that has the intention of using it for their own purposes, and the past few weeks Hate9 and Beta have been working on porting the standard definition sprites to the engine, both for those who prefer it and to avoid potential copyright infringment. A thread for anyone with questions regarding it has been posted here. The next few weeks should present some open time to work on helping out Hate and Beta in conjunction with reworking some sprites.
Until then, thank you for everything.
Next update might take a while.
Maybe even longer than this one did.